No. Gem Wildcards have no gold value.

Yes. Countering spells can themselves be countered.

Yes. If you have one card, you must discard it before drawing five. If your hand is empty, simply draw five. You cannot choose to discard fewer than two cards if you have two or more available.

Yes. You may take that card into your hand.

You cannot cast Spell Cards during your next turn, but you can still place them face down in your Vault for their gold value.

No. Freeze prevents you from playing Gem Cards on your next turn.

You cannot play Gem Cards during the affected turn. If you previously took the risk of voluntarily breaking a completed set to rearrange Dual Gems or Gem Wildcards, you must still restore that set by the end of your turn or forfeit its remaining gems.

Yes. If it returns to your hand and is replayed, any played-from-hand ability activates again.

Yes. Running out of time does not end your turn.